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The real future of the metaverse is not for consumers
Summary
This article discusses the future of the metaverse, a virtual world, and the potential it has for consumers. It is noted that the metaverse is still in its early stages and has yet to find its first job. It is suggested that the real future of the metaverse lies in its potential for enterprise solutions, rather than in consumer applications. The article also discusses Nokia's involvement in the metaverse and their commitment to its development.
Q&As
What is the real future of the metaverse?
The real future of the metaverse is not for consumers.
What is the age of the metaverse?
The age of the metaverse is 30 years old.
Who is the writer of this article?
The writer of this article is Pekka Lundmark.
What does the metaverse need to become successful?
The metaverse needs to find its first job to become successful.
What are the related topics associated with the metaverse?
The related topics associated with the metaverse are the metaverse, virtual assets, Nokia, virtual and augmented reality, and Siemens.
AI Comments
👍 This article provides an interesting and thought-provoking perspective on the future of the metaverse.
👎 The article provides very little real-world evidence to support its argument.
AI Discussion
Me: It's about the real future of the metaverse. According to the article, it won't be for consumers, but instead for businesses.
Friend: That's interesting. So, what does this mean for consumers?
Me: Well, it means that consumers won't be able to access the metaverse as easily as they would like. They won't be able to use the metaverse for entertainment or other recreational activities. It looks like the metaverse is going to be used mainly for business purposes. So, it could have a big impact on the way we do business in the future.
Action items
- Research the current state of the metaverse and its potential applications.
- Explore the potential implications of the metaverse for businesses and industries.
- Investigate the potential opportunities for developing and monetizing the metaverse.
Technical terms
- Metaverse
- A virtual world or universe, typically one created by software and accessed via the internet.
- Consumers
- Individuals who purchase goods and services for personal use.
- FT.com
- The website of the Financial Times, a British newspaper.
- Login
- The process of entering a username and password to access an account.
- Registration
- The process of creating an account on a website or application.
- MyFT
- A personalized page on the FT.com website that allows users to customize their experience.
- SMS Login
- A method of logging into an account using a mobile phone number and a one-time code sent via text message.
- User Agreement
- A legal document that outlines the terms and conditions of using a website or application.
- Privacy Policy
- A legal document that outlines how a website or application collects, stores, and uses personal data.